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Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad's last-known destination: a fabled tomb on a mythical island that might be somewhere off the coast of Japan. Advised to face the facts and move forward after seven years without him, even Lara can't understand what drives her to finally solve the puzzle of his mysterious death. Determined to forge her own path, she refuses to take the reins of her father's global empire just as staunchly as she rejects the idea that he's truly gone. Now a young woman of twenty-one without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class. Most recently, Crystal Dynamics helmed the superb reboot, and while the future remains unclear, we certainly haven’t seen the last of Lara Croft.Lara Croft (Alicia Vikander) is the fiercely independent daughter of eccentric adventurer Lord Richard Croft (Dominic West), who vanished when she was scarcely a teen.
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While the team of Core Design are long gone nowadays, Tomb Raider has found itself in the hands of multiple, capable developers over the past 25 years.
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PlayStation saw a further two entries: 1999’s Tomb Raider: The Last Revelation and 2000’s Tomb Raider Chronicles.
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Tomb Raider II followed in 1997 for the PS2 and PC – sadly, the demise of the Saturn resulted in Core Design skipping SEGA’s console – and Tomb Raider III arrived in time for Christmas 1998. The success of Tomb Raider secured a sequel in no time at all, which lead to the annual release of new entries long before Assassin’s Creed was doing the same thing more than a decade later. A testament to her impact in the mainstream consciousness can be found in the fact she found herself in everything from Lucozade adverts to gracing the cover of The Face in June 1997. She represented a marked shift in video game culture, which up until then had been fronted by portly plumbers and speedy hedgehogs. She wasn’t just a video game character Lara Croft, whether we like to admit it or not these days, was a sex symbol in the 90s. Toby Gard’s voluptuous character design of Miss Croft also made her a staple on the rooms of countless teenage boys across the country. The puzzle and location designs are brilliant, combining verticality, platforming, and a healthy dose of exploration to make the most out Lara’s abilities and the player’s intuition. I replayed Tomb Raider a few years ago, and while the passage of time hasn’t been kind to the visuals, the gameplay still holds up remarkably well. The freedom of movement was unparalleled, while the sheer scale of the locations – ranging from the snowy mountains of Peru, the dusty halls of Egyptian tombs, to the lost continent of Atlantis – were packed with multi-layered puzzles, secrets, and afforded ample exploration. Only Mario 64 can possibly rival Tomb Raider in terms of how groundbreaking it was at the time. Lara Croft was, for all intents and purposes back then, an emphatic leap into the next-generation of gaming. In short, nothing had ever been seen like it before.